================================================================== Command & Conquer(tm) Red Alert(tm) 3 Public Beta Version 1.6 Patch notes - September, 2008 ================================================================== Note: The last day of the Red Alert 3 Public Beta will be Thursday September 25th. We will shut the servers down sometime after Midnight on the West Coast (USA). Thank you for participating in the beta, please check www.RedAlert3.com for news and information regarding Red Alert 3. This patch fixes a few bugs that have balance implications. • Assault Destroyers now target correctly. • Allies and Soviets can no longer build structures on different elevation from the structure that's granting the buildability. • Engineers now correctly cannot attempt to capture structures that are in the process of being sold (previously the engineers would just be lost and the structures wouldn't be captured). ================================================================== Version 1.5 Patch notes - September, 2008 ================================================================== This patch fixes a few bugs, contains balance changes, and enabled tier 3 superweapons. Finally, we also added replay support. • Terror Drones can no longer be killed by a unit once the terror drone is inside of it. • All anti air ground units & base defense AA range decreased to 300 from 400. • Duration of Return to Airbase power increased to 30 seconds from 3. • All commando’s vulnerability to EXPLOSIVE damage decreased to 50% from 100. • ChronoRift 1,2, and 3, pre-attack delay now increased by 3 seconds. • Cryocopter Shrink Ray range increased to 300 from 200. • IFV + Tesla Trooper combo now has a pre-attack delay and its overall DPS was lowered. • Tesla Trooper secondary ability toggle has a cooldown of 1 second. Tesla Troopers can no longer move while in their secondary mode. • Bear health decreased to 150 from 190. • Toxic Corrosion affected units now do a ton more radiation damage when they explode. The field which remains after that explosion also does a ton more damage now. • Shogun battleship now fires 3 shots per turret, instead of 6 (doh). Reduced damage radius of warhead to 15 from 50. • King Oni now accelerates while charging, kind of like of the Shogun. Decreased the duration of the charge to 4 seconds from 5. • Balloon Bomb warhead damage decreased to 150 from 250. • Increased radius of Honorable Discharge. • Added experience levels to the Allied Engineer, Bear, Dog, Spy, Soviet Miner, Allied Miner, and Rising Sun Engineer. • Removed sinking mechanic from all remaining ships. Setup Assault destroyer to attack subs. • Increased the duration of Short Circuit, lowered the ammount, removed stacking. Reduced range and radius. Increased fire speed. • Added small reload time to Spider Hole ability. • Tuned Time Bomb damage. • Tuned Orbital Dump damage. • Increased Shogun Battleship cannon damage. • Reduced level 1 Magnetic Satellite radius, increased level 3 Magnetic Satellite radius. • All fighter aircraft attack range increased to 200 from 150. • Frozen Units now have a 25% limit for being ‘over-frozen’, this should prevent units from being frozen long after the crycopter has gone. • Vindicator Bombs should now actually hit moving targets. • Multigunner Turret heal increased to 1000 from 500. • Aircraft Carrier given the proper armor set. • Soviet Bear vulnerability to anti vehicle fire increased (to offset his recently buffed health). • Egg speed reduced to 65 from 75. Egg locomotors giving a 1 second acceleration time, increased turn time by 0.5 seconds. • All Japan production structures T2 upgrade costs increased by 250. • Japan barracks T3 upgrade cost increased by 250. • Japan barracks egg price increased to 750 from 500. • Japan Base Defense health increased to 1000 from 500. • Neutral Oil Derrick initial capture bonus decreased to 500 from 1000. Money tick value decreased by 50%. Health reduced to 1500 from 3000. • Reduced the Chrono-Swap warp in time. • Fixed armor sets on bear, dog, & terror drone. • Removed transportslotcount so the Apoc can be lifted by the twinblade. • Killing eggs now gives you XP. • Multigunner IFV buildcost increased to 900 from 700. • IFV+Peacekeeper DPS reduced. • Riptide ACV buildcost reduced to 750 from 900. • Guardian Tank buildcost increased to 950 from 900. • Sickle Leap reload time reduced to 10s from 20s. • Chopper VX speed reduced to 120 from 140. • Mecha Tengu land speed reduced to 100 from 125, water speed reduced to 80 from 100. • Bullfrog Transport speed increased to 100 from 90. • Twinblade health increased to 600 from 400. • Hammer Tank speed increased to 75 from 60. • Startup dialog now contains the text for the actual game. Don't be alarmed. • Added Tier 3 Superweapons for all factions. • Tweaked Vindicator bombing anims • Added replay support. Previous versions of the beta have automatically saved a replay of the most recent game, called "Last Replay.RA3Replay", in c:\Documents and Settings\\My Documents\Red Alert 3 Beta\Replays As of patch 1.5 you can run this replay by creating a shortcut to RA3Beta.exe (or copying your desktop shortcut) and adding the commandline argument: -replaygame "c:\Documents and Settings\\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay" ================================================================== Version 1.4 Patch Notes - August, 2008 ================================================================== This patch fixes a crash, adds some debugging information for auto-matching and multiplayer game creation, and fixes 2 UI bugs. • Fixed a crash on startup on systems with Athlon XP processors. • Added debugging information, displayed in the chat window, during auto-match searching. • Added debugging information, displayed in the chat window, during multiplayer game startup. This information should help players identify connectivity problems that result in the "NAT Refresh" message. • Updated the multiplayer game launch screen. • Fixed some display bugs in the multiplayer post-game statistics screen. ================================================================== Version 1.3 Patch Notes - August, 2008 ================================================================== This patch for the Command & Conquer Red Alert 3 Public Beta brings the beta fully up to date with the development branch. It contains a large number of bug fixes and balance changes. Here are the most notable balance changes: Global Changes: • Wall health increased to 300 from 100. • Bridge health decreased to 1000 from 6000. • All MCV’s now can crush light vehicles. • Garrison Range Bonus increased to 200% from 125% • Infantry vulnerability to PRISM weapon increased to 100% from 30%. • All ships should now slow down by 25% when REALLYDAMAGED. • Standard surface ship armor vulnerability to Rocket damage reduced to 100% from 150%. • Amphibious Ground Units should no longer be crushing infantry on water. • Heroic Veterancy now grants a 25% rate of fire increase. • Heroic infantry are now immune to Bark-Stun. • T1 base defenses now require line of sight. Check your firing lanes! • Air Superiority Fighter attack ranges increased to 300 from 200. • Aircraft are now twice as vulnerable to CANNON and GUN damage. This should only affect how quickly ground units can kill them while they’re docked. • Anti-Ground Aircraft will now reveal themselves to their victims if they’re shooting from up on a plateau. • Bark / Roar stun duration increased to 10 seconds from 6. (15s if you have Advanced Tech) • Frozen Units are no longer insta-gibbed by RADIATION damage. • Prism, Tesla, and Wave Force weapons no longer “thaw” frozen units. • Repair Drone leash range increased by 50. • Refineries now have a 30s infiltration delay, to prevent players from spamming infiltrators at refineries and getting mo money, mo problems. Allied Changes: • Peacekeeper health reduced to 150 from 200. • Peacekeeper now does more damage when up close than when far away. • Peacekeeper damage reduced to 40 at point blank, from 60, and 25 at max range, from 30. • Peacekeepers are no longer immune to RADIATION damage when their shield is active. • Engineer now gets a big armor boost when he’s in his (presumably Kevlar) medic tent. He’s also immune to bark stun in this mode. • Multigunner Turret now has a unique weapon for the Imperial Warrior. • IFV / Multigunner Turret + Dog/Bear range increased to 300 from 150. • IFV now has a unique weapon when garrisoned by an Imperial Warrior • IFV + Dog bark-stun duration increased to 5s from 3s. • IFV + Peacekeeper should now be doing AUTO_CANNON damage. • IFV + Tesla Trooper rate of fire doubled. • Guardian Tank target painter reload time increased to 2 seconds from 0. • Cryocopter cryo-beam range decreased to 150 from 300. • Cryocopter freeze damage DPS reduced by half. • Mirage Tank invisibility field radius decreased to 175 from 200. • Mirage Tank mirage field toggle reload time decreased to 2 seconds from 10. • Assault Destroyer Black-Hole Armor armor buff reduced to 25% from 75%. • Athena Cannon shield HP reduced to 2000 from 4000. Duration increased to 20s from 10s. Reload time reduced to 20s from 60s. • Dolphin’s can now damage multiple targets per shot. • Century Bomber bomb damage radius reduced to 25 from 50. • Surgical Strike now strikes much faster, although no more precisely. • Surgical Strike damage reduced against Harvesters. • Time Bomb 1 damage reduced against Harvesters. • Cryo Satellite powers now have a pre-attack delay time of 5 seconds. In addition to making the power more balanced, it also horribly broke the visual FX! Soviet Changes: • Bear ground speed reduced to 85 from 100. Bear water speed increased to 85 from 75. Bear health increased to 190(!) from 50. • Flak Trooper magnetic mine range decreased to 20 from 75. • Soviet Ore Collector reactive armor buff increased to 75% from 50%. • Terror Drones will now damage aircraft in the air. Previously they would stop damaging an aircraft once it became airborne. • Terror Drone damage against Eggs reduced by 40%. • Apoc Tanks can now grind large vehicles (MCV’s) and even structures(!) using its harpoon + grinder. • Heroic Apoc tank damage type changed to EXPLOSIVE from CANNON. • Heroic Apocalypse Tanks now fire high explosive rounds that detonate in an eerily similar fashion to that of V4 rockets. • Soviet Bunkers now refund half their cost when sold. Soviet Bunkers no longer spawn a conscript when sold. • Natasha’s bombing run reload time decreased, she should now be able to immediately paint a new target when she’s done with the old one. • Soviet Power Tree reorganized. • Toxic Corrosion can only be used against friendly targets. Toxic Corrosion death weapon explosion damage increased to 500 from 300, radius increased to 80 from 50. Length of the active radiation trail increased. • Desolator Airstrike field damage increased by 4x. • Desolator Airstrike will now clear garrisons. • Desolator Airstrike time to target reduced by 5 seconds for all levels. • Orbital Refuse time to target increased for all levels. • Magnetic Satellite now has a 2 second pre- attack delay, giving you time to GTFO of the way. Beam duration increased by 3 seconds per level. Beam Speed increased to 50 from 30. Doubled effective radius. • Magnetic Satellite now only affects units that are of roughly equivalent size / tech to its level. This means that a level 1 mag satellite will only pick up light vehicles (sickles, IFV’s, Tengu’s, etc); level two can pick up larger vehicles such as artillery, T2 ships, Harvesters, and Main Battle Tanks; level 3 (or “Trip”, as his friends call him) can pick up any vehicles, even Apoc Tank’s and MCV’s. Empire of the Rising Sun Changes: • Burst Drone attached speed penalty increased to 50% from 25%. • Burst Drones received a 40% damage scalar against Nano-cores. • Burst Drones (of the currently attached variety) are now directly targetable. • Imperial Warrior is now immune to Bark-Stun while bonsai charging. • Tank Buster: A burrowed tank buster can no longer attack. You must first unburrow them before giving an attack command. Essentially this cuts the middle “down in the hole but half way up and shooting” state of the tank buster. • Japanese Refineries now grant enough buildability to allow you to wall in your harvesters. • Japan Base Defense now has a 15 second cool down time on its weapon toggle. • Mecha Tengu ground speed increased to 125 from 100. Water speed increased to 100 from 80. • Transformers are no longer receiving that a massive shroud clear buff when in the air. • Yari Mini Sub Kamikaze attack damage reduced against Harvesters. • Seawing water speed increased to 125 from 100. • Tsunami tanks are now buildable from the Japanese Naval Yard. • Tsunami Tank secondary ability armor buff changed to 50% across the board and now increases your Tsunami’s speed by 25%. • Chopper VX speed increased to 140 from 120. • Chopper VX should now have an easier time attacking moving units. • Rocket Angel paralyze whip range decreased to 250 from 300. • Rocket Angels Paralysis Whip no longer works against air targets. • Waveforce Artillery can no longer fire while moving. • Shogun Battleship: Changed the Ramming Speed ability from a toggle to a location-targeted ability. Reduced duration of ramming speed to 5 seconds from 10. Ramming Battleships now have noticeable acceleration. • Final Squadron aircraft will now attack enemy aircraft while in flight. • Final Squadron spread reduced for all levels. Number of planes per target increased for level 2 and 3. • Final Squadron attack damage reduced against Harvesters. • Emperor’s Resolve status effect changed from a damage boost to a rate of fire boost. Overall DPS increase should remain the same. • Point Defense Drones are no longer castable on infantry • Balloon bomb spread decreased. Level 1 now drops 6 bombs, up from 4. Level 2 drops 10 bombs, up from 8. Level 3 drops, get this, 14 bombs up from 12. • Balloon Bomb damage halved. Balloon Bomb damage reduced against Harvesters. • Balloon bombs now move twice as fast. They however fall at the same old speed. • Balloon Bombs are immune to Magnetic Satellite. Apparently they’re made out of ceramics or wood or something. ================================================================== Version 1.2 Patch Notes - August, 2008 ================================================================== This patch for the Command & Conquer Red Alert 3 Public Beta fixes one bugs. • Fixed an error with the online lobby chat window text getting corrupted. ================================================================== Version 1.1 Patch Notes - July, 2008 ================================================================== This patch for the Command & Conquer Red Alert 3 Public Beta fixes several bugs and makes one other minor change. • Fixed an error with the online lobby chat window text getting corrupted. • Fixed graphical bug in main menu screen where Statuary of Liberty was missing and there was a green square at the bottom right of the screen. • Fixed a bug which allowed hacking the game to allow LAN play. • Removed "v1.0" from the main menu screen. ================================================================== End of Patch Notes File ==================================================================

지금 까지 릴리즈 된 6번째 업데이트 이다 9/25일 목요일 새벽에 베타게임 서버를 닫을 거라고 하니 그때 까지 재밌게 즐기면 될듯 싶다. 소비에트 유닛과 건물 의 속도 등 약간 버그를 수정한것 이외에 크게 변한것 없어 보인다.

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